Penguatan Kompetensi Guru dalam Mengembangkan Media Ethno-BIAR Berbasis Augmented Reality untuk Pembelajaran Matematika di Sekolah Dasar

Authors

  • Fida Maisa Hana Program Studi Ilmu Komputer, Universitas Muhammadiyah Kudus, Kudus, Indonesia
  • Dhina Cahya Rohim Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Kudus, Kudus, Indonesia
  • Ade Ima Afifa Himayati Program Studi Matematika, Universitas Muhammadiyah Kudus, Indonesia, Kudus, Indonesia

DOI:

https://doi.org/10.71094/jppmi.v3i4.471

Keywords:

augmented reality, ethno-BIAR, teacher competence, mathematics learning, primary school

Abstract

Teaching 3D shapes in elementary schools remains challenging due to the abstract nature of the concepts and the suboptimal use of interactive digital media. A Community Service (PKM) initiative was undertaken to enhance teachers' competence in utilizing digital technology by developing "Ethno-BIAR", an Augmented Reality (AR)-based medium, for elementary mathematics instruction. The implementation process involved coordination and outreach, training on Ethno-BIAR media creation, implementation support, evaluation, and the formulation of a sustainability plan. The initiative demonstrated that training and mentoring effectively strengthened teachers' skills in developing and implementing AR-based learning media for elementary mathematics. Participants' improved proficiency was evidenced by a rise in the average score from 92.0 (pre-test) to 97.6 (post-test), alongside an increase in the number of participants achieving the maximum score. Beyond improving understanding of AR technology, the activity encouraged teachers to integrate an ethnomathematical approach into interactive learning media for 3D shapes. It can be concluded that the use of Ethno-BIAR media serves as an innovative instructional alternative to support the enhancement of teachers' digital competence and the quality of mathematics education in elementary schools.

Downloads

Download data is not yet available.

References

Fitrianingsih, E. Y., Akhyar, M., & Efendi, A. (2023). Augmented Reality Development Opportunities in Geometry Learning for Elementary Students. Jurnal Pendidikan Dan Pengajaran, 56(1), 114-125. https://doi.org/10.23887/jpp.v56i1.51238

Himayati, A. I. A. (2024). Augmented Reality Learning Media with Ethnomathematic Approach to Grow Students' Mathematics Learning Motivation. JTAM (Jurnal Teori dan Aplikasi Matematika), 8(4), 1249-1261. https://doi.org/10.31764/jtam.v8i4.25740

Munandar, A., & Rizki, S. (2019). Pengembangan Bahan Ajar Matematika Berbasis Komputer Menggunakan Flipbook Maker Disertai Nilai Islam Pada Materi Peluang. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 8(1), 262–269. https://doi.org/10.24127/ajpm.v8i1.1957

Nurmaya, R. (2021). Pengembangan bahan ajar berbasis etnomatematika pada materi transformasi geometri. RANGE: Jurnal Pendidikan Matematika, 2(2), 123-129. https://doi.org/10.32938/jpm.v2i2.941

Payadnya, I. P. A. A., Wulandari, I. G. A. P. A., Puspadewi, K. R., & Saelee, S. (2024). The significance of ethnomathematics learning: a cross-cultural perspectives between Indonesian and Thailand educators. Journal for Multicultural Education, 18(4), 508-522. https://doi.org/10.1108/JME-05-2024-0049

Pidianti, A., Husna, A., & Hasibuan, N. H. (2024). Ethnopyramid Terintegrasi Rumah Adat Limas Potong Batam Sebagai Pendukung Literasi Numerasi Siswa Berbasis Android. Jurnal Ilmiah Soulmath: Jurnal Edukasi Pendidikan Matematika, 12(1), 89-106. http://dx.doi.org/10.25139/smj.v12.i1.7663

Poçan, S., Altay, B., & Yaşaroğlu, C. (2023). The Effects of Mobile Technology on Learning Performance and Motivation in Mathematics Education. Education and Information Technologies, 28(1), 683–712. https://doi.org/10.1007/s10639-022-11166-6

Putri, I. A. M. A., & Agustika, G. N. (2022). Pemanfaatan Video Pembelajaran Berbasis Etnomatematika dalam Meningkatkan Pemahaman Konsep Bangun Datar pada Siswa Kelas IV Sekolah Dasar. Mimbar Ilmu, 27(2), 279-291. https://doi.org/10.23887/mi.v27i2.50699

Rahmadani, R., & Taufina, T. (2020). Pengembangan multimedia interaktif berbasis model problem based learning (pbl) bagi siswa sekolah dasar. Jurnal basicedu, 4(4), 938-946. https://doi.org/10.31004/basicedu.v4i4.465

Rohim, D. C. (2019). Strategi Penyusunan Soal Berbasis HOTs pada Pembelajaran. BRILIANT: Jurnal Riset dan Konseptual, 4(4), 436–446.

Rohim, D. C. (2021). Eksplorasi Etnomatematika Pada Motif Batik Troso Jepara Sebagai Bahan Ajar Bagi Siswa Di Sekolah Dasar. Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian, 7(2), 98–104.

Rohim, D. C., Hana, F. M., Manggalastawa, M., & Himayati, A. I. A. (2025). Pengembangan Lkpd Interaktif Berbasis Augmented Reality Bermuatan Budaya Nusantara Pada Materi Pecahan. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 14(3), 850-863. https://doi.org/10.24127/ajpm.v14i3.13837

Santi, L. N., & Mahmudi, K. (2022). Pengembangan Buku Ajar Berbasis Augmented Reality (Ar) Menggunakan Assemblr Apps Pada Tema 9 “Menjelajah Angkasa Luar” Kelas Vi Sekolah Dasar. Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 31(2), 78-86. https://doi.org/10.17977/um009v31i22022p78-86

Saputri, F., Jazim, J., & Vahlia, I. (2020). Pengembangan bahan ajar matematika menggunakan pendekatan realistic mathematic education (RME). EMTEKA: Jurnal Pendidikan Matematika, 1(1), 24-35. https://doi.org/10.24127/emteka.v1i1.378

Sartono, K. E., & Laisaroh, A. (2022). Augmented reality-based textbook innovation as learning media for learning from home. Jurnal Kependidikan: Penelitian Inovasi Pembelajaran, 6(1), 93-102. https://doi.org/10.21831/jk.v6i1.39893

Setiawan, I., & Martin, N. (2023). Pengembangan Bahan Ajar Bahasa Indonesia Berbasis Augmented Reality Pada Guru Sdn 2 Pancor. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 7(2), 898-905. https://doi.org/10.31764/jpmb.v7i2.14909

Wibowo, S., Surayanah, S., Yuniawatika, Y., Syawaludin, A., Listiawan, D., Al Farizza, R., & Kurnia, I. (2025). Proyek Media Pembelajaran Matematika Berbasis Augmented Reality Berbantuan Assemblr Edu Bagi Guru SD. Jurnal Pengabdian Pendidikan Masyarakat, 6(2), 283-293. https://doi.org/10.52060/jppm.v6i2.3027

Downloads

Published

2026-09-26

How to Cite

Hana, F. M., Rohim, D. C., & Himayati, A. I. A. (2026). Penguatan Kompetensi Guru dalam Mengembangkan Media Ethno-BIAR Berbasis Augmented Reality untuk Pembelajaran Matematika di Sekolah Dasar. Jurnal Pengabdian Pada Masyarakat IPTEKS, 3(4), 375–383. https://doi.org/10.71094/jppmi.v3i4.471