Analisis Kebutuhan Pengembangan Media Pembelajaran Digital Berbasis Microlearning dan Gamifikasi pada SMA/SMK

Authors

  • Sunarti Rasdin Program Studi Teknologi Pendidikan, Universitas Negeri Makassar, Indonesia
  • Nurhikmah H Program Studi Teknologi Pendidikan, Universitas Negeri Makassar, Indonesia
  • Abdul Hakim Program Studi Teknologi Pendidikan, Universitas Negeri Makassar, Indonesia
  • Arfan Program Studi Agribisnis Tanaman Perkebunan, SMK Negeri 6 Takalar, Indonesia
  • Aswangga Program Studi Agribisnis, Universitas Islam Makassar, Indonesia

DOI:

https://doi.org/10.71094/vkj.v4i1.229

Keywords:

Gamification, Learning Media, Microlearning, Need Analysis

Abstract

This study aims to analyze the development needs of microlearning and gamification-based learning media at the Senior High/Vocational School (SMA/SMK) level. A descriptive quantitative approach was employed using a questionnaire instrument distributed to 32 respondents (teachers and students). The instrument consisted of 23 items covering five aspects: (1) learner characteristics, (2) current learning conditions, (3) microlearning content needs, (4) gamification feature needs, and (5) technical support and infrastructure. Reliability testing using Cronbach's Alpha yielded a value of 0.937, classified as highly reliable. Validity testing using Pearson correlation indicated that 21 out of 23 items were valid (rhitung > rtabel = 0.349). Descriptive analysis results showed an overall mean of 4.08 (high category) with an average achievement percentage of 81.8%. The highest needs were identified in the aspects of concise and dense content format (M = 4.62; 92.5%), active student engagement (M = 4.56; 91.2%), and achievement badges in gamification (M = 4.50; 90.0%). These findings confirm that the development of microlearning and gamification-based learning media is highly needed in SMA/SMK to enhance student motivation and learning engagement.

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Published

2026-08-23

How to Cite

Rasdin, S., H, N., Hakim, A., Arfan, A., & Aswangga, A. (2026). Analisis Kebutuhan Pengembangan Media Pembelajaran Digital Berbasis Microlearning dan Gamifikasi pada SMA/SMK. Varied Knowledge Journal, 4(1), 887–896. https://doi.org/10.71094/vkj.v4i1.229